- 10 years designing and developing world leading immersive virtuality reality products
Currently:
- Converging Technologies User Experience Senior Designer and R&D Manager at Immersive Virtuality Lab, Dassault Systemes Passion For Innovation Institute
- Co-founder and Chief User Experience Officer at Pixel Potato
Motivations:
- Take Virtual Reality to the mainstream level :
* Evangelize the "User's Body and Interaction Context Aware Computing" paradigm.
* Design ultimate immersive virtual reality experiences by converging the right VR devices for the right use case.
Specialties:
- User Experience Design
- Cognitive factors in Human-Computer interactions (2 scientific publications).
- Industrial and Mainstream Virtual Reality
- Real Time 3D
- Augmented Reality / Computer Vision
- 2D/3D interaction techniques
- User Body Based Interactions
- Web 3.D (connect 3D data and 3D apps through the web: WebGL, WebRTC, Emscripten, Javascript, NodeJS, ...)
Hardware:
- HMD: Oculus Rift, Vuzix, eMagin, Sensics, VFX1, ...
- Body Tracking: Kinect, Leap Motion, Myo, Intel Perceptual Computing, Softkinetics, OpenNI, Tobii Eye Tracking, ART, Vicon, Natural Point, Motion Analysis, Organic Motion, Intersense, 5DT Data Gloves, ...
- Haptics: Haption, Novint, Sensable
- Computer Vision : Kinect Fusion, Structure Sensor, PCL, OpenCV, Robocortex, Metaio, ARToolkit, Total Immersion, Vuforia, ...
- Display: CAVEs, Walls, Curved Screens, zSpace, 3DTVs, Touch screens, ...
Mes compétences :
Interactive 3D Real Time application developper
Immersive Virtuality (VR/AR)
Computer-Human Interactions
User Experience Design