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Geoffrey SUBILEAU

CHAVILLE

En résumé

- 10 years designing and developing world leading immersive virtuality reality products

Currently:
- Converging Technologies User Experience Senior Designer and R&D Manager at Immersive Virtuality Lab, Dassault Systemes Passion For Innovation Institute
- Co-founder and Chief User Experience Officer at Pixel Potato


Motivations:
- Take Virtual Reality to the mainstream level :
* Evangelize the "User's Body and Interaction Context Aware Computing" paradigm.
* Design ultimate immersive virtual reality experiences by converging the right VR devices for the right use case.


Specialties:
- User Experience Design
- Cognitive factors in Human-Computer interactions (2 scientific publications).
- Industrial and Mainstream Virtual Reality
- Real Time 3D
- Augmented Reality / Computer Vision
- 2D/3D interaction techniques
- User Body Based Interactions
- Web 3.D (connect 3D data and 3D apps through the web: WebGL, WebRTC, Emscripten, Javascript, NodeJS, ...)

Hardware:
- HMD: Oculus Rift, Vuzix, eMagin, Sensics, VFX1, ...
- Body Tracking: Kinect, Leap Motion, Myo, Intel Perceptual Computing, Softkinetics, OpenNI, Tobii Eye Tracking, ART, Vicon, Natural Point, Motion Analysis, Organic Motion, Intersense, 5DT Data Gloves, ...
- Haptics: Haption, Novint, Sensable
- Computer Vision : Kinect Fusion, Structure Sensor, PCL, OpenCV, Robocortex, Metaio, ARToolkit, Total Immersion, Vuforia, ...
- Display: CAVEs, Walls, Curved Screens, zSpace, 3DTVs, Touch screens, ...

Mes compétences :
Interactive 3D Real Time application developper
Immersive Virtuality (VR/AR)
Computer-Human Interactions
User Experience Design

Entreprises

  • Pixel Potato - Co-Founder and Chief User Experience Officer

    2013 - maintenant Pixel Potato specializes in 3D Computer Graphics, User Experience Design and Emerging User Interfaces. www.pixelpotato.com

    - Part of Leap Motion early beta developer program and released 2 apps on Leap Motion store
    - Part of the Myo alpha developer program
    - Part of Intel Perceptual Computing 2013 developer program
    - Part of Intel RealSense 2014 developer program
  • Dassault Systèmes - Immersive Virtuality R&D Manager / User Experience Designer

    Vélizy-Villacoublay 2005 - maintenant I started as a VR developer and international trainer at Virtools company.
    I focused my expertise on Virtual Reality and User Experience.

    Virtools being bought by the CAD softwares leader, Dassault Systèmes, I joined R&D department and was in charge of the Virtools VR Library ( which was installed on almost every CAVE displays worldwide at the time) and 3DVIA Studio iV components.

    I'm now leading UX R&D at the Immersive Virtuality Lab and, as an Immersive VR evangelist, I'm providing with my expertise for all Dassault Systèmes' softwares, people and ecosystem.
  • Opixido - Concepteur applications 3D temps réel Virtools

    2004 - 2005
  • Ecole des Mines de Nantes - Ingenieur de Recherche

    2003 - 2004 - Développement application 3D temps réel de télé-enseignement pour le projet européen "Reposit"
    - Co-auteur d'une publication scientifique
  • Ecole des Mines de Nantes - Stagiaire Ingenieur de Recherche

    2002 - 2002

Formations

  • ISTIA

    Angers 2002 - 2003 Ingénieur

    Réalité Virtuelle, Interactions Homme-Machine
  • Ecole De Design De Nantes Atlantique (Nantes)

    Nantes 2000 - 2002 Designer Hypermedia
  • IUT SRC Laval

    Chateau Gontier 1998 - 2000 DUT Services et Réseaux de Communication

    TIC

Réseau

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