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Joffrey LEGRAND

LIÈGE

En résumé

Lead game-designer and scrum master in a SCRUM based team, I’m currently working on Silhouette (working title), a 3D camera Rythm Game at Softkinetic Studios.

Due to my artistic and technical background, i deliver my best at the cross way of artist and programmer, providing an interface understanding both world.

Autonomous when needed, i prefer to work within a team : i' m not "born-leader", my talents are in helping other's ideas to growth.

My design experience goes from general design (concept, tweaking, ...) to integration (sounds, animations, UI,...), passing by more technical things (pattern system, data driven gameplay, ...)

My production experience : sprint and general backlog creation, daily meeting, day to day prioritizing, milestone definition, artist and programmer management.

I'm polyvalent, open to critics and have good homeostasis capacities


Specific knowledge :

- In depth computer knowledge

- Software : Adobe (Photoshop, Première,…), Autodesk (3dsmax, MotionBuilder), FMod Designer, Mantis Bug Tracker, Hansoft, Mindjet Mindmanager Pro, JIRA, Microsoft (Visio, Office Suite, DOS, Windows XP & Vista, …).

- Dev : C++, C#, (X)HTML, CSS, PHP, apache, mysql, qmail, webmin, bind.

Specialties

Experience in :

- Artists and programmers management (SCRUM)
- Product owner (SCRUM)
- Scrum master (SCRUM)
- Game design and level design
- Outsourcing (animations)
- Sound asset pipeline production

Entreprises

  • Softkinetic-Studios - Producer & Lead Game Designer

    2008 - maintenant Working on Silhouette (working title) and other undisclosed project

    My daily job include :

    Design:

    - R&D new project with art and technical directors
    - Concept and doc creation
    - General Backlog creation (final approval by producer)
    - Integration and tweaking
    - In house engine and tools dev with technical and art directors

    Production management :

    -Managing a team of programmers and artists inside SCRUM methodology
    -Task prioritizing, Sprint backlog definition, milestone definition (producer approval)
    - In house engine, tools and projects production timeline management
    - Q&A and playtest
  • Softkietic - Lead Game Designer

    2008 - maintenant
  • Palm Beach Studios - Game Designer

    2008 - 2008
  • 10Tacle Studios Belgium - Game Designer

    2007 - 2008 Worked on Totems (X360, PS3, PC) and Urban Race (X360, PC) in a team of 4 game designers

    My daily job include :

    - Co-managing a team of programmers and artists (animator, sound desginer) inside SCRUM methodology
    - Co-designing movement related mechanics and integrating them
    - Specification for internal and outsourced animations + animation asset traking
    - In charge of the sound production pipeline (spec, asset traking, communication with outsourcing, integration, management reports).
    - Inside the design team, working on general system, storytelling, combat and movement related game mechanics through workshop based pipeline.
  • Elsewhere Entertainment - Playtester

    2006 - 2006 Q&A and Playtest on David Douillet Judo
  • Nintendo Europe GMBH – Benelux Branch - Promo Team

    2005 - 2005 Promotion for the launch of the Nintendo DS hardware
  • Uenos-K Studio - Project manager, Game designer, Writer

    2005 - 2007 Worked on two web based games :
    -Jemba-Kurito, a casual gestion/adventure/community games
    -Sudo-K, a party game based on sudoku
  • Ploksoftware - Game designer, Level designer, Writer

    2004 - 2005 Worked on a space ship race based game and a rpg elder's scroll like

Formations

  • Université De Liège (Liège)

    Liège 2000 - 2004 +4, Audio-visual arts and Movie analysis ; Communication and Management

    Thesis : "L’imaginaire ludo-numérique. Etude sur le jeu vidéo et sa filiation à la fantasmagorie de Robertson"


    Activities and Societies: Directing, writing and editing several short movies ; Cine-club contributor
  • Haute Ecole De La Ville De Liege ISET (Liège)

    Liège 1999 - 1999 +3, Computer programming, Hardware design
  • Athénée Royal Soumagne (Soumagne)

    Soumagne 1993 - 1999 Sciences, Mathematics

Réseau

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