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Slimane DELLAOUI

Montreuil

En résumé

I've been learning sound design on my own since I was in high school. I started to create personal audio short-stories, then I had the opportunity to experiment sound capture and mixing for music, student short films and web communication / advertising.

I also have a passion for music, this is why I have taken piano lessons in order to learn harmony, which allows me to compose my own tracks for audio fictions and video games.

As far as I'm concerned, video games is a way to combine my programmer background with my passion for creating sound and musical universes, and narration through sound. I had the chance to work on multiple projects which make me aware of contrainsts, but also of the possibilities given by the close relationship between sound design and audio implementation through programming and audio engines.

I am currently working at Ubisoft as a Junior Sound Designer.

Mes compétences :
C#
Unreal Engine 4
Unity 3D
Wwise
UbiArt Framework
Reascript
Reaper
Cubase
Nuendo

Entreprises

  • Ubisoft - Junior Sound Designer

    Montreuil 2015 - maintenant
  • Ubisoft - Intern Sound Designer

    Montreuil 2015 - 2015 Intern Sound Designer on Just Dance 2016 and Yokai Watch Dance : Just Dance Special Version
    Audio assets creation (UI, SFX, maps ambiances)
    Integration on UbiArt Framework
    SFX and Music behavior management for UI (node-based scripting)
    Music Editing

    Scripting for Reaper using Reascript (Lua, Python)

Formations

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