Mes compétences :
Unreal Engine
Mudbox
Maya
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
3D Studio Max
Zbrush
Entreprises
Ubisoft/ Gearbox / Arkane / GFactory - Tequila Works / Hanakai/ Gameloft / ...
- Freelance character artist
2013 - maintenantI am currently working as a freelance character artist for video games (Gearbox Software, Ubisoft Toronto, GFactory - Tequila Works , Arkane Studio (Texas), Hanakai Studio, Gameloft Montréal, Valve's Dota2 workshop) and tabletop miniatures (Infamy miniatures, White Dragon miniatures, Cool Mini or Not).
Capcom
- Senior character artist
Saint Germain en Laye2012 - 2012I was a senior character artist for Capcom Vancouver (http://capcomvancouver.com/
) on an undisclosed project, mainly working on fast and iterative creature designs, for art direction and gameplay purposes.
Relic Entertainment
- Senior character artist
2007 - 2012I was working as a senior character artist for Relic Entertainment http://www.relic.com/ on 3D characters for the ``Warhammer 40000'' franchise.
I worked on three shipped titles: ``Space Marine'', ``Dawn of War II'' and ``Dawn of War II: Chaos Rising'', mainly on characters and creatures but also on vehicles, weapons and props (high and low poly models, unwraps, baked and hand-painted textures).
Arkane Studios
- Freelance character artist
Lyon2006 - 2007(10 months): I was working as a freelancer for Arkane Studios http://www.arkane-studios.com/en/index.php
on main characters and NPCs for an undisclosed project in collaboration with Valve Software.
Widescreen Games
- 3D artist
2001 - 20062006: Senior 3D character artist for Highlander (Eidos/SCI, PS3/Xbox360/PC) using Unreal3 engine. I developed the pipeline and workflow for new gen characters in conjunction with the Art Technical director. Mentoring junior character artists, my duties also included modeling low and high res assets from concept art, texturing them, creating shaders and testing in the game engine.
2001-2005: 3D environment artist for several PS2/Xbox/PC titles using Renderware engine:
Black Bucaneer (10tacle, 2005)
Dead to Rights II (Namco, 2005)
Plague of Darkness (Namco, unreleased, 2003-2004)