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Adrien DEBOS

EDINBURGH

En résumé

Mes compétences :
Unreal Engine
Mudbox
Maya
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
3D Studio Max
Zbrush

Entreprises

  • Ubisoft/ Gearbox / Arkane / GFactory - Tequila Works / Hanakai/ Gameloft / ... - Freelance character artist

    2013 - maintenant I am currently working as a freelance character artist for video games (Gearbox Software, Ubisoft Toronto, GFactory - Tequila Works , Arkane Studio (Texas), Hanakai Studio, Gameloft Montréal, Valve's Dota2 workshop) and tabletop miniatures (Infamy miniatures, White Dragon miniatures, Cool Mini or Not).
  • Capcom - Senior character artist

    Saint Germain en Laye 2012 - 2012 I was a senior character artist for Capcom Vancouver (http://capcomvancouver.com/
    ) on an undisclosed project, mainly working on fast and iterative creature designs, for art direction and gameplay purposes.
  • Relic Entertainment - Senior character artist

    2007 - 2012 I was working as a senior character artist for Relic Entertainment http://www.relic.com/ on 3D characters for the ``Warhammer 40000'' franchise.
    I worked on three shipped titles: ``Space Marine'', ``Dawn of War II'' and ``Dawn of War II: Chaos Rising'', mainly on characters and creatures but also on vehicles, weapons and props (high and low poly models, unwraps, baked and hand-painted textures).
  • Arkane Studios - Freelance character artist

    Lyon 2006 - 2007 (10 months): I was working as a freelancer for Arkane Studios http://www.arkane-studios.com/en/index.php
    on main characters and NPCs for an undisclosed project in collaboration with Valve Software.
  • Widescreen Games - 3D artist

    2001 - 2006 2006: Senior 3D character artist for Highlander (Eidos/SCI, PS3/Xbox360/PC) using Unreal3 engine. I developed the pipeline and workflow for new gen characters in conjunction with the Art Technical director. Mentoring junior character artists, my duties also included modeling low and high res assets from concept art, texturing them, creating shaders and testing in the game engine.

    2001-2005: 3D environment artist for several PS2/Xbox/PC titles using Renderware engine:
    Black Bucaneer (10tacle, 2005)
    Dead to Rights II (Namco, 2005)
    Plague of Darkness (Namco, unreleased, 2003-2004)

Formations

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