Mes compétences :
Unreal Engine
RPGMaker XP
Microsoft Visio
Microsoft PowerPoint
Lua
Game Design
3D Studio Max
Entreprises
IMMERSIVE PRODUCTION
- Lead Game Designer
2014 - maintenantCreating four play rooms for the live escape game Prizoners. ;
- Supervising a large team of decorators, artists, and
sound designers in the production of the various game spaces.
- Working with many technologies such as the Oculus Rift,
smart devices, arduino and kinect to create original gameplay.
GAMELOFT
- Game Content Manager
PARIS2012 - 2013Joining the HQ Game Design department to supervise the production
of all 2D mobile games, worldwide.
- Pitching for original project on internal and external IPs, such as Uno,
Dark Knight, Tetris, Iron Man, Bubble Bash, Midnight Bowling, Nova...
- GD / LD inputs and feedback through the whole production (FPP, beta and mass port).
QUANTIC DREAM
- Game Designer
Paris2008 - 2010Scene production and scripting for the game Heavy Rain. ;
- Development of Heavy Rain multiple tutorial versions
(scene « Happy Birthday »).
- Adaptation of Heavy Rain to the ``Move'' gameplay. ;
- Design of several game proposal based on the ``Move'' controller. ;
- Design and writing on the Heavy Rain chronicles and two unannounced AAA projects.
Used tools: PowerPoint, Visio, RPGMaker XP, 3D Studio Max, Unreal Engine ;
- In-depth learn of Game Design, Level Design and usability ;
- Practical use of management and production technique