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Alexis MOROZ

PARIS

En résumé

Mes compétences :
Unreal Engine
RPGMaker XP
Microsoft Visio
Microsoft PowerPoint
Lua
Game Design
3D Studio Max

Entreprises

  • IMMERSIVE PRODUCTION - Lead Game Designer

    2014 - maintenant Creating four play rooms for the live escape game Prizoners. ;
    - Supervising a large team of decorators, artists, and
    sound designers in the production of the various game spaces.
    - Working with many technologies such as the Oculus Rift,
    smart devices, arduino and kinect to create original gameplay.
  • GAMELOFT - Game Content Manager

    PARIS 2012 - 2013 Joining the HQ Game Design department to supervise the production
    of all 2D mobile games, worldwide.
    - Pitching for original project on internal and external IPs, such as Uno,
    Dark Knight, Tetris, Iron Man, Bubble Bash, Midnight Bowling, Nova...
    - GD / LD inputs and feedback through the whole production (FPP, beta and mass port).
  • QUANTIC DREAM - Game Designer

    Paris 2008 - 2010 Scene production and scripting for the game Heavy Rain. ;
    - Development of Heavy Rain multiple tutorial versions
    (scene « Happy Birthday »).
    - Adaptation of Heavy Rain to the ``Move'' gameplay. ;
    - Design of several game proposal based on the ``Move'' controller. ;
    - Design and writing on the Heavy Rain chronicles and two unannounced AAA projects.

Formations

  • SupInfoGame

    Valenciennes 2005 - 2007 Master Réalisateur Vidéoludique

    Used tools: PowerPoint, Visio, RPGMaker XP, 3D Studio Max, Unreal Engine ;
    - In-depth learn of Game Design, Level Design and usability ;
    - Practical use of management and production technique
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