Creating environments in different styles (next gen as well as cartoony), both indoor and outdoor.
Knowledge of the different platform constraints required to effectively create and optimize levels.
Good relationships with other team members to maintain efficiency and improve performance.
Knowledge of modeling, digital sculpting, creating textures, lighting and composition.
-Softwares : 3Ds Max, Maya, Zbrush, Adobe Suite (Photoshop, Illustrator, Première, After Effects), Crazybump, 3D coat, Xnormal.
-Realtime Engines : UDK (Unreal Development Kit), Unity, Marmoset Toolbag, Lyn Wii et Gen 3
Mes compétences :
Adobe Photoshop
Jeu vidéo
Zbrush