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Fanny VERGNE

Versailles

En résumé

Creating environments in different styles (next gen as well as cartoony), both indoor and outdoor.
Knowledge of the different platform constraints required to effectively create and optimize levels.
Good relationships with other team members to maintain efficiency and improve performance.
Knowledge of modeling, digital sculpting, creating textures, lighting and composition.

-Softwares : 3Ds Max, Maya, Zbrush, Adobe Suite (Photoshop, Illustrator, Première, After Effects), Crazybump, 3D coat, Xnormal.
-Realtime Engines : UDK (Unreal Development Kit), Unity, Marmoset Toolbag, Lyn Wii et Gen 3

Mes compétences :
Adobe Photoshop
Jeu vidéo
Zbrush

Entreprises

  • Blizzard Entertainment - Senior 3D Artist

    Versailles 2015 - maintenant Senior 3D Artist on World of Warcraft
  • Blizzard Entertainment - 3D Artist

    Versailles 2013 - 2015 3D Artist on World of Warcraft
  • Punchers Impact - Environment Artist 3D

    2010 - 2011 Environment Artist 3D on Deathmonsters (Xbox360)
    Environment Artist 3D on a MMO HorseStar (PC)
  • Ubisoft Montpellier - Environment Artist 3D

    Montreuil 2008 - 2010 Environment Artist 3D on an abandoned project with realistic style (PS3)
    Environment Artist 3D on Rabbids Go Home (Wii)

Formations

Réseau

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