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Guillaume ALIQUOT

PARIS

En résumé

Leading groups of artist and technician.
Motion capture direction / supervising.
Animation edition.
Graphic pipeline conformation.
Various graphic expertise.
Cameraman (Live and 3D)

Specialties
Animation, Leading groups, Motion Capture, SFX pipeline, 3D direction, camera builder.

Mes compétences :
Animation
Cameraman
Édition
Motion
Motion capture
pipeline
SFX

Entreprises

  • Gugh - Superviseur Animation

    maintenant
  • Ubisoft - Lead Animateur

    Montreuil 2007 - 2010 Lead Animator on two differents projects.
    Red Steel 2
    And Ghost Recon Future Soldier.
    Motion Capture Direction, lead animation, Technical animation direction.
  • Ubisoft - Lead Animateur

    Montreuil 2007 - 2010 Lead Animator on two differents projects.
    Red Steel 2
    And Ghost Recon Future Soldier.
    Motion Capture Direction, lead animation, Technical animation direction.
  • Ubisoft - Lead Aimateur

    Montreuil 2006 - 2007 Lead animator on Ghost Recon Advance War Fighter 2 (GRAW 2)
    At Ubisoft Paris Studio.
    Motion capture supervisor, Lead animator, artistic animation director
  • Attitude Studio - Lead conformation/ Layout animation

    2004 - 2005 Lead conformation/ Layout animation on Renaissance the movie.
  • Quantic Dream - Motion Editor

    Paris 2002 - 2003 Motion Editor on motion capture data. Immortel Ad Vitam (Director: Enki Bilal)
    Help on some animation for the Farenheit projet (Game)

Formations

Pas de formation renseignée

Réseau

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