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Mathieu LAGADEC

PARIS

En résumé

Mes compétences :
Jeu vidéo
Scénario
Level design
Management
Informatique
Game design

Entreprises

  • Itecom - Intervenant

    2016 - maintenant ■ Game Design initiation
    ■ 2D & 3D Project Monitoring : Unity (Playmaker), Game Maker
  • HE SAW - Level Designer

    2013 - 2013 ■ Level Conception
    ■ Definition of Camera rail (Rail Shooter experience focused on the "organic" aspect of the camera)
    ■ Level Script
    ■ Researches on "Cool Gameplay moment"
    ■ Tweak
  • DONTNOD Entertainment - Level Designer

    2012 - 2013 ■ Conception
    ■ White-boxing
    ■ Gameplay scripting
    ■ Tweak and Balancing
    ■ Streaming / performances optimization
    ■ Debug (until Gold)

    ■ Design of moments alternating between Traversal, Combats and Puzzles
    ■ Story Telling integration
  • Lexis Numérique - Game Designer

    2011 - 2011 ■ Gameplay & Story tweak
    ■ Puzzles Conception
    ■ In-game hint redaction
    ■ Documentation
    ■ Information researches for background
  • Playsoft - Game Designer

    2010 - 2010 ■ Game Design and Level Design for MasterChef (a social game for TF1 inspired by the TV show)
    ■ Game Design and Commercial Proposals Document for Ipad games
  • IP4U - QA Tester / Level Designer / Game Designer

    2008 - 2008 ■ Work on severals games for i-Phone and mobile phones
    ■ Game concepts
    ■ Level Design for severals puzzle games

Formations

  • Rubika - Supinfogame

    Valenciennes 2007 - 2011 Niveau 1

    ■ Game Design
    ■ Level Design
    ■ Ergonomy
    ■ Management
    ■ Story Telling (Global and Applied to Video Games)
    ■ Film Theory

Réseau

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