Montreuil2011 - maintenantManage the development team
Recruit new members
Project management
Report to the Producers
Train the Ubisoft Shanghai team to the technologies and specificities of the project
Ensure the continuity of the organisation previously set up
Flash content created for the project depending on the game life and events
Prototyping of new functionalities or game modifications in collaboration with the GD
Develop CRM application in order to create a communication Lifecycle
Creation and maintenance of the game web sites
Technology watch (Air, Unity, Stage3D) and new products expertise inside the studio (Tegra)
Document the team projects and convey the knowledge to other Ubisoft teams
Ubisoft
- Flash Developer
Montreuil2010 - 2011Work organisation (source control) and creation of specific production processes
Training of the other members of the team to this organisation
Communicate with the third party studio
Develop mini-games (AS3) and additional content for the game, following and establishing guidelines with the third party studio
Dealing with performance issue due to the technology and the third party game engine
Integrate Ubisoft's in-house solutions(Uplay, Customer Support)
Expertise as a developer inside the Third Party EMEA studio (now Partners EMEA)
Planet Nemo
- Nintendo DS Developer
2008 - 2009Collaborate with graphic designers
Report to the project manager
Communicate with the client (Mindscape)
Managing the external developers
Programming activities with various gameplay
Following the development team and reviewing the code produced
Training trainees to our DS game development convention and helping them with agency projects
Agency work for client such as Gully or Disney
Games and applications in Flash AS3
Redesign of the agency back-office
Planet Nemo
- Flash Developer & Web Developer
2008 - 2008Develop educational games for the web (Cité des Enfants, a French Museum)
Develop games for the Leapster console
Flash technology, touchscreen
Manage and maintain the agency web sites