I am a freelance creative director and game designer based in France. I have been working in the game industry as a game and level designer since 1995 and have been commissioned by major studios and publishers including Activision, SCEE, Ubisoft and DICE. In particular, I was lead level designer on the 'versus' multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory, I designed CTF-Tornado, a UT3 mod multiplayer map built to showcase the applications of physics to gameplay, I was creative director on Wanted – Weapons of Fate and lead game designer on Fighters Uncaged, the first combat game for Kinect.
Leveraging my design experience on console and PC titles, I am also working on Free-to-Play games for Facebook and mobile platforms. Some of my most recent references include Wars and Battles, Hockey Legends and Tropical Wars.
My first game for mobile platforms, The One Hope, was published in 2007 by the Irish publishers Gmedia and has received the Best In Gaming award at the 2009 Digital Media Awards of Dublin.
I am design consultant for the Kainuu Gaming Cluster in Finland and is giving master classes throughout Europe.
Mes compétences :
Game concept
Creative vision
Level design
Design coaching
Teaching
Design audit
Game design