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Sylvain GAUTHIER.LYOW.RU

En résumé

J'ai récemment été diplômé en tant que "Réalisateur Numérique" en Jeu Vidéo (diplôme de niveau 1), par l'Institut de l'Internet et du Multimédia.
Passionné, motivé, curieux et organisé, je cherche à devenir Producer dans l'industrie du jeu vidéo.
Je suis également capable de travailler en tant qu'infographiste 3D.



Mes compétences :
Gestion de projet
Infographie 3D
Microsoft Excel
Microsoft Word
Microsoft Project
Agiles Methodology (Scrum)
3D modeling for video games (High & Low poly)
Game Design
Autodesk Maya
AutoDesk 3ds max

Entreprises

  • Projet "Lady Hero" - Producer & Game Designer

    2014 - 2014 As producer:
    - Project organization and its workflow ;
    - Meetings organizations and follow-up of the production

    As Game Designer:
    - Define the gameplay mechanics and the story ;
    - Imagine and define the different enemies and worlds ;
    - Design the User Interface, Menus & Monetization system
  • SNJV - Events & Communication Manager

    2013 - 2013 (7 months) - SNJV (French association for video games) - Events & Communication Manager
    - Create & Manage the program
    - Plan the speakers' interventions ;
    - Manage several type of sponsoring ;
    - Manage the various cost estimates with the different service providers
  • Projet "Minotaur's Nightmare" - Producer, Game Desginer, Character Artist, Animator

    2012 - 2013 Projet "Minotaur's Nightmare" - Producter, Game Designer & 3D Artist
    - Short-term & long term schedules, Manage & define iterations & tasks lists, Manage
    meetings and follow-ups
    - Define the gameplay mechanics, the story, User Interface & Menus
    - Modeling, texturing, rigging & animating characters
  • QUANTIC DREAM - Assistant producer

    Paris 2011 - 2012 Creation and organization of the weekly animations lists to shoot in the motion capture studio. ;
    - Creation and management of a document referencing the props to create, to optimize and avoid duplications and forgotten objects by the various departments (Outsourcing, Concept Designers, Game Designers.) ;
    - Establish a list of the various versions and variations of all the characters, and to highlight optimization
    possibilities
    - Check the different sets of the game and report/assign bug corrections

Formations

Réseau

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