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Audrey LEGEAI

BORDEAUX

En résumé

Au cours des huit dernières années, j'ai exercé la profession d'ingénieur programmeur C++, au sein d'Asobo Studio, studio de développement de jeux vidéos.

For 8 years I have been a software engineer at Asobo Studio, a Video Game Developpement studio.

Mes compétences :
HTML
JAVA
Matlab
MySQL
Opengl
PHP
Php MySQL
Scilab
Object Oriented Analysis/Design
C++
C Programming Language

Entreprises

  • Asobo Studio - Software Engineer

    2006 - maintenant 2006 – today
    Jul. 2012 - today.
    Research and Development of playful interactions in Augmented Reality environment.

    Jan 2012 - June. 2012
    Quadrangle textured meshes generation from patterns, automatic fitting algorithm on variable-sized animated models for real-time cloth simulation.

    Sep. 2010 – Feb. 2012
    Interactions and animation development using the Kinect device (Kinect Rush for XBox360).

    Jan. 2010 – Aug. 2010
    Animation system development for 1:1 correspondence of the PS3 Move and the racket avatar (Racket Sports for PS3).

    Apr. 2009 - Dec. 2009
    Gesture analysis system, opponent Artificial Intelligence, animation system and ballistic equation solver developement (Racket Sports for Wii).

    Mar. 2008 - Mar 2009
    Collaborative Artificial Intelligence development (Up for PS2, PC and MAC).

    Mar. 2007 – Mar. 2008
    Mission logic development (Wall*E for PS2, PC et MAC).

    Oct. 2006 - Feb. 2007
    User Interface and Technical requirement checklist implementation (Ratatouille for PS2, PC, MAC, XBOX, GameCube et Wii).
  • I.U.T. de Bordeaux I - Computer Science teacher

    2005 - 2006 Java programming lessons and Image synthesis lessons..
  • Laboratoire de Recherche en Informatique LABRI - Phd student

    2005 - 2006 Line-based Non-photorealistic rendering research.

Formations

Réseau

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