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Eddy LOUKIL

CHARENTON-LE-PONT

En résumé

Working as a 3D Artist, for both games, movies,commercials and architecture.

Skills:

3D Modeling (HI/LOW Poly)
Texturing/Lighting/Rendering ( MR/Vray )
PostProcess/Compositing
2D Art
Plus: Screenwriting, Staging, Art direction...


Softwares:

3DS MAX (MR/Vray)
Maya
Zbrush
VUE Xstream
Xnormal
CrazyBump
Adobe Photoshop
Adobe After FX
Adobe Premiere

Portfolio:

http://www.artstation.com/artist/bittergrey

Mes compétences :
Vue
Suite Adobe CS3/CS5
Zbrush 4
3d studio max (MR/VRAY)
Xnormal/Crazybump
Infographiste
3D
Artist
Graphiste
MAYA

Entreprises

  • 22 cans (UK) - 3D Generalist

    2015 - 2016
  • Freelance - 3D Artist

    2013 - maintenant 3D Renderings for several agencies such as:

    Asile
    Banzaï Lab
    4uatre
    Zeilt
    The fashion and design center of Paris (Docks en Seine)
    L'Oréal
    SFR
    MKTP
    V7 Vendôme
    Global Design
    Dementciel
    SDT Event
    PLB Event
    Fidback
    SNSM...
  • Forge Studios (Rome) - 3D Environment Artist

    2013 - 2013 Creating 3D environments assets on next gen video games such as:

    Ryse Son of Rome (XBOX ONE)
  • Cyanide (Paris) - 3D Environment Artist

    2012 - 2013 Modeling/Texturing/Mapping of Environment's Assets.

    Working on the video games: CONFRONTATION 2: Aarklash Legacy and Dogs Of War.
  • Eugen Systems - 3D Game Artist

    Paris 2011 - 2011 5th year internship.

    Level Build/ Texturing/Lighting RT

    Working on the video game WARGAME: European Escalation.
  • Dalcans - 3D Artist

    Levallois-Perret 2009 - 2009 3rd year Internship.

    3D Renderings of interior design and architecture.

Formations

  • CREAPOLE

    Paris 2008 - 2008 Master with Highest Distinction.

    Animated Movies/ Video Game Art - 2D Art.
    3D Modeling/mapping/texturing/lighting/rendering.
    3D Animation.
    Director on two 3D short movies.

Réseau

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