Spécialisations:
Rational GameDesign, Game system, game mechanisms, character, controls, camera, signs, feedback, game balance, playtest
Logiciels:
Ubisoft Game engine, Unity, Virtools Dev, 3D studio Max, SketchUp, illustrator, Office
Langages :
Script languages, Java, C, C++, C#, HTML
Lectures :
- The Art of Game Design (Jesse Schell)
- A Pattern Language (Christopher Alexander)
- Le guide du scénariste (Christopher Vogler)
- L'histoire de Nintendo Vol.1-2-3 (Florent Gorges & Isao Yamazaki)
Mes compétences :
Level design
3d studio max
Adobe illustrator
Game design
Game mechanics
Unity 3D
Virtools
Gameplay
Google Sketchup