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Quentin DEBERDT

PARIS

En résumé

Mes compétences :
IOS
XML
Microsoft Visio
Microsoft Project
Microsoft Office
Lua
Kanban
Intellectual Property Law
Android
Agile Methodology
Adobe Photoshop
C#
Adobe Illustrator

Entreprises

  • Gameloft - Game Designer

    PARIS 2015 - maintenant
  • C.C.C.P. - Game designer

    2014 - 2014 Game4Job (iOS/Androïd): Managing people looking for a job by coaching them and finding job offers
    * Tune the level design and track missing or mismatch contents ;
    * Define the rules of a contest occurring at the same time ;
    * Integrate the partner's content into the game

    NDA (PC): A tangram game to learn about procedures for a healthcare company
    * Polish gameplay and design the tangrams ;
    * Manage demands & feedbacks from the client

    Binge Runner (PC): A 3D PC game targeted at adolescents about alcohol consumption at a party
    * Define the core gameplay
    * Do level design of all the levels
  • Belle productions / Vigo Universal - Freelance

    2013 - 2014 NDA (iOS): Design levels (using in-house editor) for a game of skill for Vigo Universal.

    NDA (PC): Define the content for a prototype of serious game about ecological policies and help with an answer
    to a call for tenders for Belle productions.
  • AMA Studios - Game designer

    2011 - 2013 Fighter Within (Xbox One, Ubisoft): Fighting game using Kinect
    * Design main gameplay loops and tune them.
    * Design the game's ergonomy ;
    * Define assets for the game (sounds, animations, HUD...) ;
    * Manage playtests and analyze their results

    My coach Self Defence (Xbox 360, Ubisoft): Kinect coaching game
    * Definition of the progression curve and rewards for the game ;
    * Design of bried reflex-based gameplays
    * Work on the ergonomy of Kinect's menu
  • KTM Advance - Game designer

    2010 - 2011 Serious IP (PC): A game to discover the roles and rules of intellectual property
    * Design and make paper prototypes to test it ;
    * Design HUD and navigation for the final product

    V.A.U.G (prototype on Iphone): Polish with partners the gameplay of an augmented reality game in an urban
    environment which offers to discover a particular city. (service, history, tourism)
  • Immersive Solutions - Level Designer

    Paris 2009 - 2009 My Stadiums (PC): Virtual community on the football theme
    * Design the mini-games' puzzles ;
    * Place cameras in a 3D environment according to marketing demands
  • 3Dduo - Game Designer

    2008 - 2008 Leelh (PC): 3D MMORPG in a post apocalyptic world
    * Creation of a craft system based of salvage ;
    * Define instance places to bring variety and challenge

    Training

Formations

  • SupInfoGame SIG

    Aulnoy Lez Valenciennes 2006 - 2010 Master in game design and management

Réseau

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