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Solène CHAN-LAM

LONDON

En résumé

I'm Solène Chan-Lam. I'm specialised in 3D texturing with extensive experience in the film industry, animation, advertising and videogame. I also work as concept development artist, illustrator and modeling TD.

Don't be shy to send an email for whatever information or request you need at : solenechanlam@gmail.com

Mes compétences :
Animation
Artist
Concept Development
Design
DIRECTOR
Modeling

Entreprises

  • Weta digital - Lead Texture artist

    2018 - maintenant
  • Institut Artline - Texturing teacher

    2017 - 2017 12h of texturing demo, reference observation, methodology and texturing softwares
    18h of students projects support and corrections
    spread on 6-7 weeks
    mastering Mari and Zbrush
  • The Moving Picture Company (MPC) - Lead texture artist

    2016 - 2018
  • FXPHD - Texture artist / 2D concept

    2016 - 2016 Texture (all but displacement) and 2D concept contribution on Charles Chorein's Lookdev and Lighting with Maya and Arnold for FXPHD
  • Institut Artline - Texturing teacher

    2016 - 2016 12h of texturing demo, reference observation, methodology and texturing softwares
    18h of students projects support and corrections
    spread on 6-7 weeks
    mastering Mari and Zbrush
  • The Moving Picture Company (MPC) - Lead Texturing / Modeling artist / Lookdev artist

    2013 - 2018 as lead artist:
    ◊ The Lion King (2019) / Dir. : Jon Favreau
    ◊ Alien Covenant VR (2017)
    ◊ Alien Covenant (2017) / Dir. : Ridley Scott

    as artist:
    ◊ Alpha (2018) / Dir. : Albert Hughes
    ◊ Independance Day: Resurgence (2016) / Dir. : Roland Emmerich
    ◊ Jungle Book (2015) / Dir. : Jon Favreau
    ◊ Cinderella (2015) / Dir. : Kenneth Branagh
    ◊ Seventh Son (2015) / Dir. : Sergey Bodrov
    ◊ Night at the Museum : Secret of the Tomb (2014) / Dir. : Shawn Levy
    ◊ X-Men : Days of Future Past (2014) / Dir. : Bryan Singer
    ◊ Maleficent (2014) / Dir. : Robert Stromberg
    ◊ Godzilla (2014) / Dir. : Gareth Edwards
    ◊ Guardians of the Galaxy (2014) / Dir. : James Gunn

    ⁞ Mari/Maya/3DCoat/Headus UVLayout/Zbrush/Mudbox/Nuke/Photoshop/Katana
  • Passion Pictures - 3D Texture artist / Illustrator / Modeler

    2012 - 2012 ◊ Toyota Prius (spots 1,2 and 3)
    → characters and environment texturing
    → 3D environment sculpt
    → illustration and matte painting illustrative render painting
    → 3D assets modeling

    ⁞ Mari/XSI/Photoshop/Mudbox
  • Kazoo Creative - 3D Texture artist

    2012 - 2012 ◊ Undisclosed video game cinematic/trailer
    → environment and props texturing

    ⁞ Mari/Maya/Photoshop
  • Cinesite - 3D Texture artist

    2010 - 2012 ◊ World War Z (2013) / Dir. : Marc Forster
    → characters/faces sculpt/ships/cars
    ◊ John Carter (2012) / Dir. : Andrew Stanton
    → legs, chassis, claws of Zodanga moving city/ships

    ⁞ Mari/Maya/Mudbox/Photoshop/Bodypaint
  • Passion pictures - 3D generalist /3D Modeler / Texture artist

    2010 - 2010 ◊ Compare the market
    - Meerkat Retirement
    - Meerkat Village
    - Meerkat School funds
    → characters and environment texturing

    ◊ Alice Madness return trailers :
    - Alice in London
    - Alice in Wonderland
    → secondary characters and environment texturing

    ◊ Lali Puna music video for Yu Sato
    → Modeling
    ◊ Yu Sato's Allo music video's pitch
    → Texturing
    → Modeling
    → Camapping
    → Rendering

    ⁞ XSI/Photoshop
  • The Mill - London - 3D Generalist

    2010 - 2010 ◊ O2 Broadband Niggles and Narks commercial making of
    → Lighting
    → Compositing

    ⁞ XSI/Nuke
  • Ubisoft Entertainment - CG 3D Artist

    Rennes 2009 - 2009 ◊ "Rabbids go home" Wii video game
    → environment and interactive props texturing
    → environment and interactive props modeling

    ⁞ Lyn/Photoshop
  • Nayade - CG 3D Animator

    2008 - 2008 ◊ Alimentarium 3D stereoscopic project about the digestive process
    → character animation

    ⁞ 3DSMax

Formations

  • Supinfocom

    Aulnoy Lez Valenciennes 2004 - 2008 Digital Director

    Nord-pas-de-Calais

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