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Alexis DERRIEN

NANTES

En résumé

Mes compétences :
Informatique
Ingénieur informatique
Jeux vidéo
Synthèse
Synthèse d'images
Video
WPF
XNA

Entreprises

  • RESA Airport Data Systems - .Net Engineer

    2012 - maintenant - Development of automated and integrated software solutions, targeting the operational needs of the airport industry (airports, airlines and handling agents). Passenger and baggage processing, flight management, resource allocation, billing and flight information display systems.
  • Satori Billeterie - .Net Engineer

    2011 - 2012 - Development and optimization of ticketing softwares for museums, theaters, concerts ...
  • Exakis - .Net engineer

    PARIS 2009 - 2011 - Software architecture and development. Work as consultant for few clients (Adecco, Microsoft, Société Générale, Sanofi Pasteur).
  • Widescreen Games - Production Tools / Camera programmer

    2007 - 2009 - Development of production tools for 2D games (point and clic). Sprites generation from 3D animated models, decors, lights, pathfinding, image processing.
    - Work on Highlander the game (Xbox360, PC, PS3) on Unreal Engine. Development of the ingame camera of the game.
  • Ubisoft - Production Tools / Gameplay programmer

    Montreuil 2005 - 2006 - Gameplay programming on Splinter Cell Double Agent Online (XBox360) on Unreal Engine. Ingame feedbacks, game transitions, player’s gadgets and others.
    - Creation of a tool to generate boundary primitives from meshes in 3DSMax to simplify ingame physics calculations.

Formations

Réseau

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