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Franck MAESTRE

Lyon

En résumé

-Leading of the network team.
-Low & high level Network architecture Design & Coding (task dispatching, load balancing, Nat Traversal , Peer2Peer layer, code generator & introspection tools for C++/Php/CSharp/Python from XML definition files , Php Zend extension for Web2Game interactions).
-Server Framework + Architecture
-Language agnostic

Interests:
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-Networking , AI, Physics, 3D Rendering, System/Multi core programming, Social networking, software agents.
-Computer Electronics
-Unity3D addict !

Entreprises

  • Connection Events

    Lyon maintenant
  • Ubisoft - Technical Director Online France

    Montreuil 2012 - maintenant
  • Ubisoft - Lead Online / Assassin's Creed III

    Montreuil 2012 - 2012
  • Ubisoft - Lead Online / Assassin's Creed Revelation

    Montreuil 2011 - 2012
  • Ivory Tower - Lead Online / The Crew

    2008 - 2011 Lead the Technical Design and coded some of the in-house online technologies/tools(client/server , cross media, cross plateform)


    AAA Game:

    ---The Crew
  • Eden Games - Online Lead

    Lyon 2004 - 2007 ---Testdrive Unlimited Xbox360 / PC



    -Handled relationship with Microsoft Technology Group

    -MMORG Design (client & server architecture + core libraries)

    -Resource Streaming & uncompressing on the fly engine/
    (+filesystem abstraction used for Xboxlive Additional Content)

    -Multi Threading libraries on PC/360

    -Encryption and communications proxies on PC (design & development), XLSP "like"
    (several thousands of tunneled channels, scalable as wanted)

    -Multiple Rewards on seamless Online Integration & the "no loading time" assigned to the title.
  • Artefacts Studio - Owner-Technical Director

    2002 - 2007 Computer Games industry

    2002 – December 2007 (5 years)

    -co- founder
    -recruited & managed technical teams
    -relationship with customers
    -lead the Technical Design and coded some of the in-house technologies/tools.
    -Xbox/PS2/PC and Nintendo DS game prototypes, level editing tool, gameplay programming, network libraries.
    -some consulting (Eden / Asobo Studio / Widescreen Games)...


    Released Games:
    ---MotoRacer NintendoDS
    ---Petanque / PC
    ---Code de la Route /NintendoDS
  • Infogrames Limited - London - Military Duty

    1992 - 1994 Infogrames LTD - London
    Computer Games industry
    November 1992 – October 1994 (2 years)

    Helped in various aspect of the development of the british Infogrames' subsidiary.
    (Software & Commercial Dpt)
  • Infogrames - Chef de Projet

    1991 - 2003 -Project Manager:
    --->Game: Urban XTribe (Playstation2) (17 people team)

    -Project Manager:
    ---R&D :New medias Dpt (5 - 9 people team)
    --->Game: Netlife Alpha (Space conquest MMORPG)

    -Project Manager: INFONIE
    ---Whole client/server management (Gaming Dpt ISP Provider
    (mainly Sun Microsystem Servers/Solaris).

    -System Programmer:
    ---French's 2nd center server (AT&T 3B2 / Unix System V, Data General Aviion/ DG-Ux , PC / SCO Unix, Linux!)
  • ICBT (now Reiter group) - Middle Study Training : R&d Team Member

    1990 - 1990 Computer Software industry
    June 1990 – October 1990 (5 months)

    R&d Team / Valence:

    Worked on a prototype on a production supervision solution for the textile in tires production, in partnership with Michelin Valence.

    Solution has been exposed at TEXWORLD exhibition( http://www.texworld.com )
    (mainly on HP Apollo / HPUnix and Merlin Gerin Automats)

Formations

Pas de formation renseignée

Réseau

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