-
Advenworks
- Founder & CEO
2016 - maintenant
- Founder & CEO of Advenworks, a network of talented videogame crafters creating and publishing high-quality, addictive games.
- Development in Unity & Objective-C (iOS SDK).
-
Microsoft
- Producer on Fable Legends
Issy-les-Moulineaux.
2014 - 2016
Managing the Quests and Brightlodge teams, +60 people over 8 scrums: gameplay & AI coders, scripters, level and game designers, Environment artists, VFX artists, technical arts, Sound Designers.
-
Ubisoft
- Associate Producer on Watch_Dogs
Montreuil
2013 - 2014
Managing both Watch Dogs GUI and side-content teams (+20 people: gameplay/rendering/UI programmers, 2D/3D/UI artists, game designers, animators, SFX).
-
Ubisoft
- Program Manager (PMI PMP, PgMP)
Montreuil
2011 - 2013
Producer of the online experiences - community websites and/or mobile apps - of Ghost Recon Future Soldier (www.ghostreconnetwork.com), Just Dance 4 (www.justdancetv.com), Driver San Francisco (driver-club.ubi.com), Just Dance 3 (www.justdanceplanet.com), Rabbids alive and kicking (Rabbidsalbum.ubi.com), Fit-In-Six (fitinsix.ubi.com), Ghost Recon Online and other upcoming Ubisoft titles.
-
Orange
- Program manager (PMI PMP)
Paris
2008 - 2011
- Internal fundraising to support a high level strategic vision.
- Supervising, monitoring & controlling of multiple related projects to develop various innovative services and portals around video games and communities.
- Motivating teams, mentoring project managers and preparing PMI PgMP certification.
- Leading the Research project Game Labs focusing on game market and technology studies, Group recommendations and Proof-of-concepts.
-
Orange
- Project leader (PMI PMP)
Paris
2006 - 2009
- Collaborative project sponsored by the ANR and a regional cluster.
- Management of an eighteen-engineer-and-researcher team distributed among three Orange Labs teams and two industrial and institutional partners.
- Aimed to create a peer-to-peer massively-shared virtual world: www.solipsis.org
-
Orange
- Software engineer
Paris
2004 - 2006
Software developments focus on network planning and three-dimensional network visualization.
-
SCNF R&D
- Trainee
2003 - 2003
Leading the Treenor project - a multiplayer adventure game for PocketPC. Designed for the OLSR Protocol in an Ad Hoc network. Development in C++, SDL, OpenGL, and artworks.
-
University of Paris IX-Dauphine
- Teaching assistant
2002 - 2003
Java programming for first and second year students.
-
Kinomai
- Trainee
2002 - 2002
Studied and Implemented a Speech recognition software (IBM ViaVoice) in the full-time digital television context. Development in C++, MFC, DirectX.
-
Airweb
- Trainee
Saint-Cloud
2001 - 2001
Developed a multi-platform 2D & 3D animation system for WAP mobiles. Programmed some commercial games using the system.
-
University of Paris IX-Dauphine
- Network administrator
1999 - 2002
Unix/Windows NT network administrator at Paris-IX Dauphine University within a five-member team.