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Thibault SAVERET

Paris

En résumé

I'm a game/level designer and writer with more than 4 years of experience in different fields at different companies, Ubisoft on console games and Ooblada (Treasure Madness) and Pretty Simple (Criminal Case) on facebook games.

I have an experience of QA/QC Testing as well, and I have a good knowledge of the job's realities and constraints.

In a lesser extent, I had the occasion to do translation and community management for a very active facebook players community.

Spécialités:

GAME DESIGN:

- Game design documents.
- Game concepts documents.
- Learning curves
- Mock-ups


LEVEL DESIGN:

- Meta-LD / Patterns creation and tuning
- Rational Level Design documents
- Difficulty curves
- Level building and tuning on several software


MISSION DESIGN:

- Writing stories and screenplays adapted to a social game
- Creation of characters and thematic for game quests
- Writing dialogue


LEVEL DESIGN SOFTWARE:

- Autodesk Maya
- Unity
- Unreal Editor 4
- Unreal Development Kit
- Other level editors such as Warcraft III or other RTS editors


WRITING:

- Screenwriting
- Character creation and writing
- Adapting Game and Level Design to story arcs and conversely- Meta-LD / Patterns creation and tuning
- Dialogues and Script writing

GRAPHIC AND EDITING SOFTWARE:

- Adobe Photoshop.
- Adobe Illustrator.
- Adobe InDesign.
- Adobe Flash


QA/QC TESTING:

- Test documents
- Report database software knowledge (such as JIRA)
- Ability to run and write test plans


COMMUNITY MANAGEMENT:

- Ability to provide efficient answers to customers' questions and help them if they need support by working closely with the dev team.


ENGLISH:

I speak English fluently and used it a lot in my previous jobs, for translation, content creation, also community management.

My various connections in English speaking countries allowed me to improve my knowledge of the language and to get used to speak it regularly.

TOEFL IBT score (09/21/2012): 100, ranked "HIGH" by ETS

Mes compétences :
Unity3D
Flash
Maya
Adobe illustrator
Unreal Editor
Office
Indesign
UDK
Adobe photoshop
Rédaction

Entreprises

  • Pretty Simple - Mission Designer, Writer

    Paris 2013 - 2014 Writing stories, background, dialogues, developing characters and integrating the text to the game's core mechanics and design on facebook/mobile investigation game, Criminal Case.
  • Pretty Simple - QA Tester

    Paris 2013 - 2013 QA tester and English/French proof reader on facebook/mobile crime investigation game, Criminal Case.
  • Ooblada - Game/Level Designer - QA Tester

    2011 - 2012 Game and level design on facebook games such as Treasure Madness. I still did some QA testing and community management as well, along with translation.
  • Ooblada - QA Tester

    2011 - 2011 QA testing on facebook games like Treasure Madness, along with community management, level and game design
  • Ubisoft Entertainment  - QC Tester

    Rennes 2010 - 2010 Internship and first professional experience.
    QC testing on Raving Rabbids: Travel in Time on Nintendo Wii. A rich and interesting experience with a great team to work with.

Formations

  • ISART Digital (Paris)

    Paris 2009 - 2012 Bachelor's Degree

Réseau

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