Menu

Tristan LEFRANC

LYON

En résumé

Mes compétences :
Management
Process
Producer
Production
Production vidéo
Scheduling
Video
Video games

Entreprises

  • Ivory Tower - Junior Producer

    2012 - maintenant ––––––––––––––––––––––––––––––––––––
    Next Generation Console Game
    ––––––––––––––––––––––––––––––––––––
    • Production Management of the online Team
    • Reorganisation of the production pipeline within the entire Studio.
  • Ubisoft - Associate Producer

    Montreuil 2011 - 2012 ––––––––––––––––––––––––––––––––––––
    Tom Clancy’s Ghost Recon Futur Soldier™
    ––––––––––––––––––––––––––––––––––––
    • Production Management for the offshored teams based in Ubisoft Bucharest (developing levels, engine and gameplay features) and in Ubisoft Shanghai (Xbla and Psn Demo).
    • Acting as Project manager for the weapons and characters team and the outsourcing studios working with them.
    • Overseeing HR, procurement and colaboration development as well as producing the project.
    • Regularly traveling to the different development studios to personally oversee production achievements, milestones and make sure Gold Master dates are met.
    • Developed a project management information system (PMIS), making schedules, documents and key performance indicators visible to senior Producers and Studio Directors working in separate locations.
  • The Creative Assembly (SEGA) - Associate Producer

    2007 - 2010 –––––––––––––––––––––––––
    Shogun 2: Total War™ (Pc)
    Napoleon: Total War™ (Pc)
    ––––––––––––––––––––––––––
    • Produced games from conception to Gold Master, reporting to Total War Senior Producer.
    • Created flexible project plan, including task definition, talent assignment, capacity planning and timeframes.
    • Drove for accurate estimation in planning and ongoing revision during execution to deliver project on time
    • Inputted basic project cost information and monitored progress against assigned project budget.
    • Focused on current game production cycle with exposure to next cycle (in perspective of the brand evolution)
    –––––––––––––––––––––––
    Empire: Total War™ (Pc)
    –––––––––––––––––––––––
    • Restructured the localization department pipeline and developed innovative processes.
    • Moderated entire process from on the developer’s end: Collaborated with the different teams to define project goals, identified and managed audio studio partners and served as liaison to the publisher, SEGA.
    • Owned overall schedule including interaction with groups (LOC, QA and Publishing).
    • Achivement: Succeed to deliver in time and in budget (20% below the initial budget allocation)
    ––––––––––––––––––––––––––––––––––––
    Viking Battle For Asgard™ (360, PS3)
    ––––––––––––––––––––––––––––––––––––
    • Production manager of the PS3 port for 2 external outsourcing teams
    • Identified risks related to external relationships and suggested solutions to execution goals
    • Tracked internal and external dependencies, worked with Producer to solve issues.
    • Worked with a week-to-week focus, prioritized and updated task schedules.
    • Exposition to Sony’s TRC approval and “Day 1” patch process
  • Ubisost - Marketing Coordinator

    2004 - 2005 ––––––––––––––––––––––––––––––
    Tom Clancy’s Ghost Recon 2™
    187 Ride or Die™
    ––––––––––––––––––––––––––––––
    • Act as key point of contact to EMEA and US marketing team to influence and increase sales on those markets
    • Identification of new marketing opportunities to drive product sales and gain internal commitment for launch
    • Provided marketing support to the Dev-Team by driving key strategies in partnership with EMEA marketing
    • Established pipelines to improve quality production of the marketing deliverables across the studio
    • Initial Marketing Coordinator: Creation of the process and training of new Marketing Coordinator team member
  • Ubisoft - Emea Junior Brand Manager

    Montreuil 2003 - 2004 –––––––––––––––––––––––––––––––––––––
    European Office | Simulation and FPS
    –––––––––––––––––––––––––––––––––––––
    • Coordination with the US team of the Operational launch in EMEA countries of Tom Clancy’s brand games
    • Ensured communication plan strategies and related operational cost information were collected
    • Owned communication plan and interacted with groups (PR, Trade and Web teams) to support its vision
    • Key point of contact for assets submission to licensor (Sony Pictures for “Crouching Tiger Hidden Dragon”)
  • Nintendo - Brand Manager

    Cergy 2002 - 2002 ––––––––––––––––––-
    GameCube Launch
    –––––––––––––––––––
    • Production of product fact sheets, POS material and draft of press releases
    • Organization of press event and VIP launch party.
    • Collection, compilation and analyse of the local market data (sales and PR) to feed the EMEA operational marketing

Formations

Réseau

Annuaire des membres :