Mes compétences :
Management
Process
Producer
Production
Production vidéo
Scheduling
Video
Video games
Entreprises
Ivory Tower
- Junior Producer
2012 - maintenant––––––––––––––––––––––––––––––––––––
Next Generation Console Game
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• Production Management of the online Team
• Reorganisation of the production pipeline within the entire Studio.
Ubisoft
- Associate Producer
Montreuil2011 - 2012––––––––––––––––––––––––––––––––––––
Tom Clancy’s Ghost Recon Futur Soldier™
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• Production Management for the offshored teams based in Ubisoft Bucharest (developing levels, engine and gameplay features) and in Ubisoft Shanghai (Xbla and Psn Demo).
• Acting as Project manager for the weapons and characters team and the outsourcing studios working with them.
• Overseeing HR, procurement and colaboration development as well as producing the project.
• Regularly traveling to the different development studios to personally oversee production achievements, milestones and make sure Gold Master dates are met.
• Developed a project management information system (PMIS), making schedules, documents and key performance indicators visible to senior Producers and Studio Directors working in separate locations.
The Creative Assembly (SEGA)
- Associate Producer
2007 - 2010–––––––––––––––––––––––––
Shogun 2: Total War™ (Pc)
Napoleon: Total War™ (Pc)
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• Produced games from conception to Gold Master, reporting to Total War Senior Producer.
• Created flexible project plan, including task definition, talent assignment, capacity planning and timeframes.
• Drove for accurate estimation in planning and ongoing revision during execution to deliver project on time
• Inputted basic project cost information and monitored progress against assigned project budget.
• Focused on current game production cycle with exposure to next cycle (in perspective of the brand evolution)
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Empire: Total War™ (Pc)
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• Restructured the localization department pipeline and developed innovative processes.
• Moderated entire process from on the developer’s end: Collaborated with the different teams to define project goals, identified and managed audio studio partners and served as liaison to the publisher, SEGA.
• Owned overall schedule including interaction with groups (LOC, QA and Publishing).
• Achivement: Succeed to deliver in time and in budget (20% below the initial budget allocation)
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Viking Battle For Asgard™ (360, PS3)
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• Production manager of the PS3 port for 2 external outsourcing teams
• Identified risks related to external relationships and suggested solutions to execution goals
• Tracked internal and external dependencies, worked with Producer to solve issues.
• Worked with a week-to-week focus, prioritized and updated task schedules.
• Exposition to Sony’s TRC approval and “Day 1” patch process
Ubisost
- Marketing Coordinator
2004 - 2005––––––––––––––––––––––––––––––
Tom Clancy’s Ghost Recon 2™
187 Ride or Die™
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• Act as key point of contact to EMEA and US marketing team to influence and increase sales on those markets
• Identification of new marketing opportunities to drive product sales and gain internal commitment for launch
• Provided marketing support to the Dev-Team by driving key strategies in partnership with EMEA marketing
• Established pipelines to improve quality production of the marketing deliverables across the studio
• Initial Marketing Coordinator: Creation of the process and training of new Marketing Coordinator team member
Ubisoft
- Emea Junior Brand Manager
Montreuil2003 - 2004–––––––––––––––––––––––––––––––––––––
European Office | Simulation and FPS
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• Coordination with the US team of the Operational launch in EMEA countries of Tom Clancy’s brand games
• Ensured communication plan strategies and related operational cost information were collected
• Owned communication plan and interacted with groups (PR, Trade and Web teams) to support its vision
• Key point of contact for assets submission to licensor (Sony Pictures for “Crouching Tiger Hidden Dragon”)
Nintendo
- Brand Manager
Cergy2002 - 2002––––––––––––––––––-
GameCube Launch
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• Production of product fact sheets, POS material and draft of press releases
• Organization of press event and VIP launch party.
• Collection, compilation and analyse of the local market data (sales and PR) to feed the EMEA operational marketing