With a four years game and level design curse at Supinfogame (Valenciennes - France) and more than one year of profesionnal experience, I increased signficantly my design knowledge in several domains (accessibility, learning, variety and pacing for example) for 5 years.
With good communications skills and a strong ability to put myself in player's shoes, I like to share ideas and discuss about it with talented people in order to bring the best game experience to each player.
If you are interested by my profile or would like to discuss with me, feel free to contact me : bensoussancharles(at)yahoo.fr
Published games
- 2010 > NDA (internal game for Ubisoft)
- 2009 > Ones (XNA Creators club)
- 2009 > Télé Maboul Party (Wii)
- 2007 > Crash Nitro Kart 2 (mobile)
- 2007 > Texas Hold'em (mobile)
Past :
- 2009 > Ubisoft : Game designer on a serious game and on a training program for all designers of Ubisoft (Worldwide)
- 2008 > Hydravision Entertainment : Level designer on a Wii game
- 2007 > IP4U : Game designer / Assistant Project Manager (mobile games)
Languages:
- English: fluent
- French: native language
- Spanish: basics
Softwares:
- Microsoft Office (Word, Excel, Powerpoint, Project,...)
- Adobe Photoshop
- Visio
- 3D Studio Max (good skills)
- Flash
- SketchUp
- Adobe Illustrator
- Adobe Audition
- Zbruh (basics)
- Mind Manager
- Visual Studio (C#)
Engines and mod creation :
- Unreal 3.0 and 4.0
- CryEngine
- RPG Maker
- Warcraft editor
- Gamemaker
- Torque Game Builder
Specialties
Pacing and Variety Methods, Rational Game Design, Prototyping, Learning
Mes compétences :
game designer
Level Designer