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Dimitri DELATTRE

PARIS

En résumé

• 8 years of experience in the Video Game Industry
• Creative Director/Producer Vegas Party Wii
• Game Design Imagine: Babies 3 DS (Fashion baby)
• Creative Director/Producer Imagine: Babies 2 DS
• Lead game designer Imagine: Babies DS
• Game designer Harry Potter OOTP DS
• Producer for SSX On Tour (all consoles), Career mode & Localization
• Senior Tester on Fight Night 2004, TCM 2005 (PC and consoles), Def Jam FFNY, Tiger Wood 2005 (PSP/NDS), NBA Street 3 (PSP), FIFA Street
• French International Tester for the following EA video game titles: NHL 2003, Need for Speed HP2, NBA Live 2003, James Bond: Nightfire, NBA Street 2, NHL 2004, NBA Live 2004, SSX3, FIFA 2004 on up to 6 platforms (PSX, PS2, Xbox, NGC, GBA, PC)
• Bachelor Degree in Business Management
• Familiar with utilization of project management tools and progress plans
• Strong analytical and problem solving abilities as well as leadership and teambuilding skills
• Fluency in English and French, good basics in Mandarin

Mes compétences :
Animation
Chef de produit
Concept design
Créatif
Création
Créative
Creative Director
Design
DIRECTOR
Game design
Jeux vidéo
Localisation
Localization
Outsourcing
Producer
Video
Video game
Communication
Art
Graphisme
Informatique
Management
Gestion de projet

Entreprises

  • Social Gaming Network (SGN) - Creative Director

    2010 - 2013
  • 2D Art Factory - Fondateur / CEO

    2009 - maintenant Deadpan Dodo Art Factory is a mobile video game studio.
  • Visual Impact - Creative Director / Producer / Game Designer

    SERRIS 2006 - 2009 2008-2009 Game Designer - Imagine: Babies 3 DS & Creative Director / Producer - Vegas Party Wii
    2007-2008 Creative Director / Producer - Imagine: Babies 2 DS
    2006-2007 Lead Game Designer / Producer - Imagine: Babies DS
  • Electronic Arts Canada - Producteur/Game Designer

    LYON 2004 - 2006 2004-2006 Assistant Producer SSX On Tour Electronic Arts, Vancouver, Canada

    • Responsible for the Career mode (Medal Events, structures and rewards) of SSX On Tour
    • Missions design (Gameplay/AI)
    • Flow of events, difficulty tuning
    • Localization and translation process support
  • Electronic Arts Canada - Localization

    LYON 2001 - 2004 2003-2004 Senior Tester (Acting Team Lead) Electronic Arts, Vancouver, Canada

    • Organized and presented localization testing schedule and plan for several projects to the production and development team, including Def Jam FFNY, Tiger Wood and NBA Street 3
    • Provided support for newly promoted team lead on TCM 2005
    • Trained, mentored and provided peer support for all new Senior Testers (ST)
    • Managed political relationships with territories

    2001-2003 International Tester Electronic Arts, Vancouver, Canada

    • Trained and provided direct support for new International Testers (IT) and Language Testers (LT): Bug Writing, IT Process, Communication with territories, Guidelines
    • Defined the bug writing format for the Localization Quality Assurance (LQA) department
    • Teamwork experience including training, supporting, group development
    • Implemented conference calls with EA Territory offices on several projects
    • Good knowledge of TRC, Online and NGC/GBA connectivity in English and foreign languages
    • Developed and coordinated Bond: Nightfire post mortem report
    • Organized the entire metrics process for the LQA department (Understanding, selection, calculation and creation of an automated tool getting the results from DevTrack through Microsoft Query)
    • Coordinated, synthesised and presented results of Localization Competitors Driving game analysis for 3 games across 3 languages
    • Created and implemented modular testing processes for LQA, converting strategies from old style full pass system

Formations

Réseau

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