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Jerome ATHIER

PARIS

En résumé

✔️ Helping industry leading companies to improve their products experiences | Developing and implementing UX and Design Thinking methods and processes | Multi-awarded website producer

Mes compétences :
Web design
Team Management
Project Management
Wireframe
User Research
Sketching
User experience
UI Design
UX Design
Design Thinking
Digital Strategy

Entreprises

  • SFR - Head of UX

    2016 - maintenant The internal web studio at SFR is a central and cross-services team. We work with various business units and product owners to help them know more about their users and help them shape the best digital product possible.

    DIGITAL STRATEGY, UX, TEAM MANAGEMENT:

    ▪️ Creative team management (designers, GFX/UI artists, devs).
    ▪️ Planning and defining UX projets.
    ▪️ Consulting on digital strategy.
    ▪️ Growing the team's skills in service design and agile methods.
    ▪️ Establishing and updating graphical and technical guidelines (responsive, multiscreen...).
  • SFR - UX Lead

    2014 - 2016 The internal web studio at SFR is a central and cross-services team. We work with various business units and product owners to help them know more about their users and help them shape the best digital product possible.

    SERVICE DESIGN, UX, PROJECT MANAGEMENT:

    ▪️ Designing customer journeys, user flows, information architecture and wireframes for community, e-commerce, editorial and self-care services.
    ▪️ Prototyping and user testing.
    ▪️ Managing the production cycles (gfx, dev, test, release).
    ▪️ Contributing to developing and implementing service design and agile methods.
  • Ubisoft - UX Manager

    Montreuil 2011 - 2014 The web production team is a cross-product (from casual to hardcore) task force in place at the headquarters which goal is to deliver the best user experience for acquisition and retention programs. We build experiences for the players to stay immersed, beyond the games, in the universe they love.

    DIGITAL STRATEGY, TEAM MANAGEMENT, PROJECT MANAGEMENT:

    ▪️ Team management.
    ▪️ Defining strategies for retention programs.
    ▪️ Guaranteeing quality, budget and schedule goals are met.
    ▪️ Communication and relationship with internal clients.
    ▪️ Developing user centered design methods.
    ▪️ Off and on-site contribution for major industry events such as E3 and Gamescom.
  • Ubisoft - Web Producer

    Montreuil 2006 - 2011 The web production team is a cross-product (from casual to hardcore) task force in place at the headquarters which goal is to deliver the best user experience for acquisition and retention programs. We build experiences for the players to stay immersed, beyond the games, in the universe they love.

    DIGITAL EXPERIENCES, WEBSITE PRODUCTION, PROJECT MANAGEMENT:

    ▪️ Guaranteeing quality, budget and schedule.
    ▪️ Design and project management until deployment on our web servers.
    ▪️ Communication and relationship with internal clients (product managers, game dev studios, community managers).
    ▪️ Immersive websites, online contests, editorial and e-commerce websites, online community events, newsletters.

Formations

  • Institut Ingémédia Université Du Sud Toulon Var

    La Garde 2005 - 2007 Master Information Communication

    Système d'information, Contenu numérique, Web, Gestion de Projet
  • Université Versailles Saint Quentin

    Velizy Villacoublay 2004 - 2005 Licence professionnelle

    Sciences et Technologies de l'Information et de la Communication - Communication, E-learning, Gestion de Projet
  • IUT Belfort Montbéliard

    Besancon 2001 - 2003 DUT (Diplôme Universitaire de Technologie)

    Services et Réseaux de Communication - Conception et réalisation de produits et de services multimédias en ligne.

Réseau

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