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Alexis LIÉNARD MÉVEL

Nanterre

En résumé

Je suis designer graphique, spécialisé dans le design d'interface digitale, l'iconographie et passionné par la photographie.

J'ai commencé dans le film institutionnel et la cinématique de jeu vidéo AAA. J'ai travaillé notamment dans la réalisation de décors en 3D, la gestion de production artistique avant de me spécialiser dans l'interface utilisateur.

https://alexislienardmevel.com
https://www.instagram.com/alexislienardmevel

Entreprises

  • Cyanide - Lead User Interface Designer

    Nanterre (92000) 2006 - maintenant • Cycling Series since 2015
    Le Tour de France (Sport) - PS4 / PS5 / XboxOne / XboxSeries
    Pro Cycling Manager (Sport Simulation) - PC
    UI Designer
    • Concept Veloton (Sport) - PC / Home trainer
    UI Designer
    • Call of Cthulhu - PC / PS4 / XboxOne
    Additional UI Designer
    • Styx : Shards of Darkness (Stealth) - PC / PS4 / XboxOne
    Icon Artist
    • Front Page Sport Football 2015 (Sport Simulation) - PC
    UI Designer
    • Blood Bowl 2 (Tactical Sport) - PC / PS4 / XboxOne
    UI Designer
    • Game of Thrones (Action RPG) - Xbox360 / PS3 / PC
    UI Artist
    • Blood Bowl (Tactical Sport) - PC / Xbox360 / PsP
    UI Artist
    • Loki (Action RPG) - PC
    UI Artist
  • Cyanide - Lead Artist

    2003 - 2006 • Winter Challenge (Sport) - PC
    Environment artist, Management outsourcing, UI artist
    • Pro Cycling Manager 5 (Sport Simulation) - PC
    Environment artist, Management outsourcing, UI artist
    • Cycling Manager 4 (Sport Simulation) - PC
    Environment artist, Management outsourcing, UI artist
  • Cyanide - 3D Artist

    2001 - 2003 • Cycling Manager 3 (Sport Simulation) - PC
    Environment artist, UI artist
    • Cycling Manager 2 (Sport Simulation) - PC
    Environment artist
  • Visiware - 3D Artist

    2000 - 2001 • H2Overdrive (Sport) - Ps2 - PS1 - Dreamcast
    Environment artist
    • Planet of the Apes (Action RPG) - PC / Ps1 / Ps2
    Pre-rendering Cinematic
  • Digital Studio (Production de films institutionnels et publicitaires à Paris) - 3D Artist

    1999 - 2000 • ITER (Nuclear Scientific research)
    • Alcatel (Communication)
    • Aventis (Healthcare)
    Pre-rendering Cinematic

Formations

  • Game Connection

    Paris 2014 - 2014 Master Class

    • Game User Research: the Art and Craft of Usability Testing for Video Games with Mirweis Sangin (Principal User Experience Researcher at Sony Computer Entertainment Europe)
  • Game Connection

    Paris 2009 - 2009 Master Class

    • FX with Slim Ghariani (Senior Visual Effects Artist, Blizzard Entertainment)
  • Game Connection

    Paris 2008 - 2008 Master Class

    • Lightning with Jeremy Vickery (Lead Lightning, Pixar Animation Studios)
  • EMC

    Malakoff 1999 - 2000
  • Lycée Grandmont

    Tours 1994 - 1997

Réseau

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