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Mikael LEMERCIER

NANTERRE

En résumé

Specialties

• Programming skills:
C, C++, HLSL

• API/Libraries:
DirectX, Gamebryo, STL, WxWidget, OpenGL

• Software:
Visual Studio, NVPerfHUD, PIX, SVN, Intel VTune

• Languages:
English, Spanish, French

Mes compétences :
OpenGL

Entreprises

  • Cyanide - Software Engineer (Video Game)

    maintenant Recent work:
    • Large dynamic multithreaded terrain: Realtime editable geometry, Vector based procedural textures
    • Massive instancing: vegetation, crowd
    • Vegetation rendering (trees, grass, fields... )
    • Realtime editable roads based on cubic bezier spline networks

    Titles:
    • Lead Programmer and Graphics Engineer on Pro Cycling Manager 2010 (07/2008 - present) http://www.cycling-manager.com/
    • Lead Programmer and Graphics Engineer on Pro Cycling Manager 2008 (07/2007-06/2008)
    • Graphics Engineer on Pro Cycling Manager 2007 PC (04/2007-06/2007):
    • IA/Gameplay Programmer on Pro Cycling Manager 2007 PSP (10/2006 - 03/2007)
    • IA/Gameplay Programmer on Horse Racing Manager 2 (07/2006 - 09/2006)
    • IA/Gameplay Programmer and Graphics Engineer on Pro Cycling Manager 2006 (08/2005 - 06/2006)
    • IA/Gameplay Programmer (internship) on Pro Cycling Manager 2005 (03/2005 - 07/2005)

Formations

Réseau

Annuaire des membres :