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Alexandra COMBEAU

PARIS

En résumé

Marketing Mobile et Digital
Onboarding, Engagement, Rétention, Viralité, Acquisition, Featurings, ASO.

Autres spécialisations :
Social and Mobile Games, Social Media Marketing, Monetization, Freemium, Sales promotions
Web Project Management, Online Marketing, Traffic Analysis,

Speaker at SMX Paris 2013 : http://www.smxfrance.com
Emerger sur les appstore grâce à l'ASO
Panelist at App Strategy Workshop Paris 2015
http://www.appdevelopersalliance.org/alliance-events/paris-app-strategy-workshop

A découvrir sur ★ JeuxGeeks ★ http://www.jeux-geeks.fr
App Store Optimization, Monetisation et Branding, les conseils de l'AppStrategy Workshop
http://bit.ly/1FL6jfm
Comment obtenir un featuring sur les #appstore ? Quelques conseils
http://bit.ly/1Kbp4Mf #mobile #useracquisition




Mes compétences :
Facebook
E-marketing
Gestion de projet
Social Media Marketing
Application Facebook
Jeux vidéo
Applications mobiles
Mobile marketing
Monétisation espaces web
Social media
Marketing
Community management
Web

Entreprises

  • Karos - Marketing Manager Digital et Mobile

    PARIS 2015 - 2015 Karos is an innovative ridesharing mobile app leveraging machine learning, big data and geolocation technologies.

    Karos connects drivers and passengers smoothly and automatically.
    Drivers easily share their car costs with passengers located on their daily routes.

    Karos ridesharing app is up and running on Google Play and iTunes !
    http://www.karos.fr/partage

    As part of the Karos team, I am in charge of :
    - Marketing tools : Customer journey, Personae
    - Online and Offline Campaign materials
    - Customer feedbacks, inquiries
    - Appstores Optimization (ASO)
    - Social Media Marketing : Youtube, Facebook
    - Mobile User Acquisition : Mainly Facebook Ads
  • Next Level - Mobile Marketing - Marketing Mobile et Digital - Freelance

    2015 - maintenant Working for 4 years on mobile apps (freemium games, services), I am specialized in marketing fields : User Acquisition, Featurings, Appstore Optimization, in-app marketing features and monetization. Today, I am helping indie devs, start ups and companies to end in their product and succeed in launching their apps.

  • Gumi Europe - Marketing Manager

    2014 - 2014 gumi is one of the top developers in Japan and has published over 20 titles, both original and in collaboration with famous brands such as FIFA and Monster Hunter. gumi has over 500 employees across its offices in Tokyo, Fukuoka, Singapore, Seoul, Shanghai, Taiwan and Paris.

    gumi received first place in the Deloitte Technology Fast 50 Japan in October 2012 for having had the highest revenue growth in Japan at 3950.2% over the past three years.

    gumi Europe develops and publishes Puzzle Chef, and operates Brave Frontier in Europe, a game developed by the Alim Studio.

    As part of the gumi Europe team, i am managing marketing communication channels to acquire, and engage new players to our games.
    - Definition and implementation of user acquisition campaigns (budgets, agency management, reporting, KPIs) - 7 EU languages, 5 main countries.
    - Press relations
    - ASO (Store optimization - Apple, Google, Amazon), Featurings
    - Social media marketing (Youtube, Facebook, Pinterest, Twitter)
    - Management of the CM team
    - Offline Events : Japan Expo, Paris Games Week
  • Is Cool Entertainment - Marketing Manager

    Paris 2010 - 2014 IsCool Entertainment is an independent French publisher of online games and social applications.

    A pioneer in the field, the company has established itself over the past 3 years as the market leader in French “social gaming”.

    The rapid growth and viability of the company business model is explained by a growing catalogue of new and innovative games, coupled with creativity and the unique expertise of each employee in areas such as game design, technology, marketing, community management and monetization.
    IsCool Entertainment aims to expand and become a key player in social entertainment in Europe, by creating new games, enriching existing content, adapting games to mobile, new social platforms and introducing games to new countries.

    As part of the Is Cool team, i am managing online communication channels to develop monetization and customer relationship with our players. It includes facebook fanpage, social game application, e-mail programm, and facebook virality channels.
    - Monetization - Freemium games (Mobile and Facebook)
    - Sales promotion (virtual goods, currency)
    - Social media marketing (fanpage, e-mailing, cross promotions, partnerships, community animation, contests...)
    - e-CRM
    - Focus groups and surveys
    - Trafic analysis, reporting

    I am in charge of :
    - Is Cool : https://apps.facebook.com/is_cool
    - Super Kiwi Castle Run - iOS / Android Run game
    Website : http://www.superkiwi.com/
    iTunes : https://itunes.apple.com/fr/app/super-kiwi-castle-run/id583837084
    Google Play : https://play.google.com/store/apps/details?id=com.iscoolentertainment.castlerun
    Youtube Channel : http://www.youtube.com/user/IscoolChannel
  • Prisma Presse - Chef de Projet Internet

    Gennevilliers 2007 - 2010 www.capital.fr
    www.management.fr
    E-boutiques Prisma Presse

    • Online project management for www.capital.fr (Specifications, plannings and follow up)
    • SEO optimizations
    • Traffic analysis (Estats, Xiti)
    • Online marketing : contests, emailing, newsletters
    • Benchmarks


    Technologie utilisée : EZPublish
  • Wunderman - Directeur Clientèle

    Boulogne-Billancourt 2007 - 2007 Microsoft EMEA – Programme de marketing relationnel TechNet - Cible IT Pros - ON / OFFLINE
    IT's Showtime : http://www.microsoft.com/emea/itsshowtime/default2.aspx - 24 versions
    Programme GRACE de TechNet : http://technet.microsoft.com/fr-fr/default.aspx

    Missions :
    • Stratégie : Recommandations (campagnes de Marketing Direct et e-Marketing), Generation de Trafic sur les sites.
    • Management : Encadrement de chefs de projets Seniors et Juniors.
    • Opérationnel : Coordination globale des projets, gestion financière (budgets et rentabilité), Déploiements et localisations de sites et de campagnes (Marketing Direct et E-Marketing).
  • Wunderman Interactive - Directeur Clientèle

    Boulogne-Billancourt 2004 - 2006 Unilever – Programme de marketing relationnel online
    www.pourtoutvousdire.com

    Missions :
    • Stratégie : Recommandation stratégique annuelle du programme ; refonte ergonomique, fonctionnelle et graphique du site.
    • Management : Encadrement d’un chef de projet, et de chefs de projets juniors.
    • Opérationnel : Coordination globale des projets, gestion des budgets, mises à jours du site, sites de marques, e-mailings.
  • Wunderman Interactive - Chef de projet Interactif

    Boulogne-Billancourt 2002 - 2004 Unilever – Programme de marketing relationnel online
    www.pourtoutvousdire.com

    Missions : Coordination des projets, gestion des mises à jours, e-mailings / newsletters, partenariats, sites marques Unilever.
  • Wunderman Interactive - Mediaplanneur & achat d’espace online

    Boulogne-Billancourt 2000 - 2002 Budgets : Adobe, Xerox, Maison de la France, Clust, Quick, Colgate...

    Missions : Conseil média, médiaplanning, achat d’espace, réalisation de campagnes, suivi et analyses statistiques.

Formations

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